assessment item 1: Critique
The hobbit: an unexpected Journey, Gam e of Thrones. Sara-Jayne Coles, n9922873, KPB113.

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QUEENSLAND UNIVERSITY OF TECHNOLOGY

WORD COUNT- 142500
QUEENSLAND UNIVERSITY OF TECHNOLOGY

WORD COUNT- 1425
The television and film making worlds are a huge part in a society filled with technological advances way beyond our years. This statement is backed beyond reasonable doubt buy the "sexy, violent, witty, emotionally devastating and visual spectacular" (Matt Fowler, 2016) that is game of thrones. It is also an incredible air that can be seen in the "exciting, spectacular adventure" (Ben Kendrick, 2012) that is The Hobbit: an Unexpected Journey. But how do these films generate meaning for audience? I will discuss this based on how certain aspects of Cinematography and Misenscene, Themes, Motifs and Symbols , and production context produce meaning for the audience.
The big budget television series Game of Thrones, created by David Benioff and D.B. Weiss, produced by Home Box office (HBO), based off the books by George R.R. Martin , is set in the late 1400's but is a totally imaginary world ( Khanmohammad , 2016) . There are three main landmasses (so far) which get explored throughout the series, Essos, Westeros and Sothoryos (Matt Fowler, 2016) . We follow a huge cast of brilliant characters throughout each of their journey's, bouncing from character to character until slowly their lives sta rt to collide with one another. The Blockbuster Film, The Hobbit: An Unexpected Journey Created by Michael Pellerin, directed by Peter Jackson, produced by New Line Cinema, based off the books by J. R. R. Tolkien (IMDB, 2012) , is set in "Middle Earth", a fantasy era and world. The film is about a Hobbit named Bilbo Baggins (Martin Freeman) who goes on a treacherous adventure throughout middle earth. He meets Orcs, Goblins and many other fantastical creatures, not the least of which is Gollum (Andy Serkis) and finds a gold ring that is much more powerful than Bilbo can imagine . Both of these films can be recognised very quickly by an audience because of the element of mise - en -scene, title music.
Music sets context for the narrative and the realm that the audience is about to enter ( Kassabian , 2001) . The title music of a big blockbuster/Hollywood type film like the Hobbit or Game of Thrones is used to excite the audience, we all know the sound so well we can recognise it almost anywhere. This mise-en-scene element sets the stage for the narrative and c reates a mood for the audience. In the beginning sequence of The Hobbit we hear the title music but we also hear a non-diegetic sound of the voice over explaining to us that the movie is a flash back to when our Protagonist, Bilbo was a young boy. This semi-linear plot pulls us in and gives us context for what we are about to watch. In Game of thrones the title music is played along with a visual of an overhead shot of a map. Throughout the series of game of thrones, we watch the map expand and gain new pieces as we delve further into the narrative. Both of these films use the title music to create a sense of belonging for their audience. To them it is not just music it's the meaning and feeling of belonging to that world. The cinematography and mise - en -scene in Figure 1, from the hobbit, shows a big-close up of a doll burning. The director has used this doll on a slanting ground to show the impact that everything is crumbling. The meaning is portrayed through the use of the doll a s a representation for a loss of innocence and the simplicity of certainty such as childhood . The use of bricks as the ground in this picture shows the authenticity the director was going for as part of the realm he has tried to create.

Figure 1
The Creators of Game of thrones use things like panning shots in conjunction with dialogue to give meaning to particular scenes or characters for example; the first time the audience sees the whole stark family together in their home we pan