This essay Online Roleplaying Rules Ver 2.1 (character Creation) has a total of 1834 words and 14 pages.
Online roleplaying rules Ver 2.1 (character creation)
Welcome to the Thiatre de More and our game of Vampire: The Past Returned in VP. Within this text you will find the ways to create a character for the game and how to submit yourself to engage in the game. If you seek more information on the Kindred a link named Vampire Homepage in the Thiatre will take you to a very imformitive site
A little background on the game. We are currently running a game intermingled with both the Modern Day and Dark Ages campeign. The Thiatre de More and the lands of Knarl hold as grounds affected by the powers of Temporis causing it to be ripped back into time allowing the lands to fall under the old ways. Within the walls of the Thiatre a similar to a Dark Ages game takes place the time being similar to 1237 ad. Here the game strugles with oppression from the Camarilla, Sabbat, Inquisition, and Baali.
The first step to joining in with the game is to create a character. This text will leed you step
by step in creating a Kindred within the Thiatre de More. As you create your character write out the
information on a TXT file to send to the ST's and to keep as a reffrence for yourself. A blank character
sheet can be found at the end of the character creation portion, simply cut and paste the sheet onto another TXT
Step 1: Chosing your clan
A vampire is a vampire no matter what. But like humans the Kindred separate themselves into
groups called clans. Each clan has their own ways of looking at life (or unlife) as well as their own set of
clan strength weeknesses and in clan disciplines (powers of the Kindred). The first step in creating your
character is to chose your clan from the list provided. It is recomended for newer players to research the
clan or clans you are interested in playing.
The clans, their steriotype and their in clan Disciplines:
Assimites - The mysterious "Saracens" of the Middle East have perfected the art of the silent kill.
(Celerity, Obfuscate, Quietus)
Brujah (old clan) - Philosophers, scholars and warriors, the fractious "Zealots" persue their dream of a perfect society. (Celerity, Potence, Presence)
Catiff (not a clan) - The rare and luckless Canites with no clan are outcasts and disgraced. (any, except
Cappadocians - Seeking the wisdom of the grave, the "Graverobbers" call upon the spirits of the dead for
enlightenment. (Auspex, Fortitude, Mortis)
Followers of Set - Orriginally hailing from Egypt, the "Serpents" spread corruption and vice in their
wake. (Obfuscate, Presence, Serpentis)
Gangrel - Wanderers and rustics, the "Animals" are closer to the beasts of the forest than to any of their
Cainite kin. (Animalism, Forttude, Protean)
Lasombra (old clan) - Masters of darkness and shadows, the "Magisters" seek to controle mortal and vampiric society alike. (Dominate, Obtenebration, Obfuscate)
Malkavian (old clan)- Cursed with insanity, the "Madmen" enjoy surreal and disturbing insight. (Dominate,
Nosferatu - Hideous beyond words, the ostracized "Lepers" are spies and informants without equal.
(Animalism, Obfuscate, Potence)
Ravnos - Wandering vagabonds and hucksters, the "Charlatains" gleefully practice their arts of deception
and theft. (Animalism, Chimerestry, Fortitude)
Toreador - Lovers of art and beauty, the "Artisans" freely indulge in their tastes for the aesthetic. (Auspex,
Tremere - A young and insular clan of wizards, the sorcercerous "Userpers" struggle to establish
themselves. (Auspex, Dominate, Thaumaturgy)
Tzimisci (old clan) - Terrible Slavic fleshcrafters, the "Fiends" mercilessly lord over their mortal subjects.
(Animalism, Auspex, Dominate)
Ventrue - Imperious and commanding, the "Patricians" consider it their duty to lead vampiric society.
(Dominate, Fortitude, Presence)
Brujah (new clan) - Respecting no authority and acknowledging no leaders, the "Rabble" consider themselves free (Celerity, Potence, Presence)
Lasombra (new clan) - Puppetmasters in the darkness, the Lasombra rule the Sabbat and controle the shadows. (Dominate, Obtenebration, Potence)
Malkavian (new clan) - Commonly perceaved to be insane, the "Kooks" possess an uncany vision and wisdom. (Auspex, Dominate, Obfuscate)
Tzimisci (new clan) - Called "Fiends" for good reason, the Tzimisci are noble yet cruelly inhuman. (Animalism, Auspex, Vicissitude)
When you chose your clan mark it down on your character sheet as well as the disciplines listed for the clan. for further information on your clans specific flaw please feel free contact an ST for assistance.
Step 2: Attributes
Your attributes designate where your strengths and weeknesses of your character. There are three catagories for your attibutes, Physical, Social,
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Topics Related to Online Roleplaying Rules Ver 2.1 (character Creation)
Vampire: The Masquerade, Masquerade society, Antediluvians, Kindred: The Embraced, Thaumaturgy, Vampire: The Dark Ages, Attribute, World of Darkness, Kindred of the Ebony Kingdom, Clans and Bloodlines in Vampire: The Requiem, clan disciplines, roleplaying rules, steriotype, blank character, character creation, celerity, looking at life, character sheet, camarilla, saracens, temporis, dark ages, inquisition, oppression, step 1, vp, middle east, game